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Kitsune Bi: Fox Fire - Guiding Elements
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Okori Tenko
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Kitsune Bi: Fox Fire - Guiding Elements
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December 03, 2010, 04:11:35 AM »
I'd like to take a moment and discuss with you about the way the Japanese write.
Foremost, they use imagery in trying to describe what the writer sees, and can be poetic in nature. For some things, there weren't words we now commonly use. Some things still don't have English translations for. Take this into consideration when you think about what you see is written.
Foremost, when speaking of Kitsune-Bi, it's important to note that high amounts of radiation do look like fire. The same is true of ephemeral vapors. If you can imagine something akin to a cross between the slow motions of water vapor and the fast flickering of fire, the combination of the two would make a very accurate description of what Kitsune-Bi actually is.
Kitsune-be is literally Raw Ephemera in it's rawest and most active form. Kitsune radiate this energy as their bodies use more energy to stay physically manifested, about one part per tail per day. As they get older, they have to use more ephemera, burning off the spiritual energy/food in palpable waves. This is the 'enflamed' state of a kitsune.
To explain the nature of Ephemera is pretty difficult. However, let me make it clearer, in a Mythological sense, that has been handed down from generation to generation from Kemono Youkai to Kemono Youkai. Some learn it on their own. Some need to be taught. Some know a little. Some know vast amounts.
Foremost is 'Source'. This Kitsune Bi needs a source. ALL ephemera needs a source. That source is the Celestial. The 'Creative Forces' are Celestial, and that's where all of the Ephemera comes from. All things physical contain the Ephemera. Since the 'Creative Forces' were not finished creating the world, all things keep changing. This is also why we can use the energies. Consider it 'parts of the remnant matter able to be harnessed through technique to -guide- the structures of that which surrounds you, but know, it will never last'. In the end, this is why all things keep changing. We're not 'gods', no matter how powerful we become. Since we are not gods, we cannot expect that the influences we coerce in nature to become permanent, no matter how much we wish it so.
And now, to begin a short lesson in 'Guiding Elements'.
Foremost, ALL kitsune use 'elements'. This means, to a large extent, we're all 'Elementalists'. This doesn't mean we don't have a sacred bond, or a tie to the 'religious'. This simply means that we as kitsune understand the world best through 'elements'.
A post from the original section:
Posted by GoldKitsu:
Here I'm going to say this don't try to jump into kitsune-bi making. At the very least you have to first learn to control your energy flow.
By this, I mean, control the energy you make not just on the outside but inside you as well, Especially on the inside. Make a little bit of energy whatever you can handle inside of your body. Move it around, make it go where you want, make it stay there, keep it maintained there for as long as you can. After that your going to need to do more than just one energy point.
(This is a good start to learning how to manipulate energy on a more 'human level'. However, once you master this, learn to 'flow'.)
"Make energy go to multiple places, far apart on the body and keep them there."
(That's a great way to stem the flow of energy. Useful, if you meet up with something else that can feed off of you. Otherwise, it's a bad thing to use consistently. It can 'clog up flow', such as what a dam does to a river. Good to learn, bad to use consistently.)
End Quotes and Comments.
I want each of you to understand the importance of flow. ALL things flow. There's no way to stop flow. No matter how stoic and stand-still things seem to be, that's one rule that cannot be stopped. There is no stopping the flow of energy. It's in a constant state of motion. Absolutely nothing stands still. Not even 'Black Holes' deep within the Universe. Contrary to belief, Black Holes are the fastest thing in the Universe besides the expansion OF the Universe.
Master feeling the sensation of flow, and then start to move the flow, by mentally exerting the direction of the flow from you into the flow outside in your environment. Your body should naturally follow the commands of your consciousness, exerting the energy to start effecting the flows. Like, from Star Wars 'Feel the Force, Luke. Reach out with your feelings.' Bad joke. Great example.
Think of this in terms of an 'atrophied muscle'. The muscle of your psyche is 'atrophied' from non-use, or maybe it isn't, and you're seeking to understand 'how' it moves. The more you use it, the stronger it gets, because you start to understand that such energies never needed bodies to move them. It was always a matter of having the energy to expend, and 'coercing the energy to re-direct it's natural flow'. However, as said, once some things change, they snap back like a rubber band, image-ly speaking. A tree bent from a windy gust will go back to standing how it originally stood once the gust is gone. Some things won't change. A falling rock won't pick itself back up. Instead, it follows the new tenants of the natural orders from nature's law which apply. Once you stop your force, the rest will take place naturally. A tipped rock now is subject to fall due to the law of gravity.
Warning: The practice f magicks can make other creatures 'aware' of your existence, as it 'stirs' up the waters, of Ephemeral flow, so to speak. So... "Don't chum up the waters. Here there be sharks, Krakens and Sea Dragons. Enough to make a pirate captain call for his red shirt... and brown pants."
So, you now have a understanding of some of the base mechanics. Let's put some of this to more practical theory of action.
Foremost is 'feeding'. To 'feed', a kitsune first needs to understand the nature of Ephemera in elements. When ephemera comes into close contact with 'matter', it can become attracted to it, helping to support it's physical nature. Without the constructs of ephemera, matter could not stick together. As is, currently in this age of the Universe, this is the law. In time, that may change. Nothing is forever except change. As for now, this is the way things are. So, ephemera sticks to physical constructs. Kitsune can 'feed' off of this. You can feed from anywhere on the body, but to start, we can concentrate on 'feeding by mouth'. It's much like... sucking in air slowly. Or, it can be more like sipping from a straw. It might take a while, but it can be quite nourishing when done slowly, and you don't wreck your environment.
When a kitsune feeds, specifically if they are attached to an element, they feed off of the raw and elemental ephemera. A kitsune cannot feed from any source, other than from the raw ephemera from every element. However, they CAN consume Elemental ephemera. Ephemera that has been in contact with physical elements gains an 'elemental taint'. This 'elemental taint' can act like a secondary part to a single part of raw ephemera. So, that C Battery of Ephemera just turned into a 'D' sized battery, figuratively speaking.
The more tails you have, the more ephemera you're going to need to survive. That's just the facts. For every century, you need more ephemera to survive. The more ephemera you need to survive, the more potentially detrimental to the area you can become. It would be wise to stay in an area that's fluent with your 'base' element. You'd be attracted to areas suited to you anyways. opposing base elemental areas con often be more damaging. Being inside a Host is different. The bonds between kitsune and Host can become radical and extreme. However, I digress to further this part of the educational sequencing for this tutorial. >^.^<
So, you now have an understanding of Raw Ephemera, Elemental Ephemera, and why certain elements can't be fed from. Let's break the rules.
For some kitsune, they can learn other elements as they age. Being older does have it's advantages. The common trait is that for every tail a kitsune has, they can learn a new element. They -can- learn to use a new element, but such elements need to be 'conjoined'. In other words, the Elements of Earth are hard, stoic, slow moving and committed. Air is more carefree and difficult for someone with a base of earth to use so immediately. It would be better to learn from another elemental source besides air first. You're just not going to get it right off the bat. Two totally different mindsets. You'd eventually learn it, you 'could' learn an opposite right off the bat, but it'd probably take the entire next century just to learn it, let alone master it. Suggestion: Learn about other elements first.
If you want to break THIS rule, I could show you how, but THAT is a severely advanced technique, and anyone reading this tutorial fresh out the kit wagon, is NOT going to understand it. Check for advanced Casting Later.
So, now you're ready to feed, but where is it stored? Much like the physical body, you don't need to think on digesting food in your stomach, your body is naturally programmed to do with it what needs to be done. As a kitsune feeds, the spiritual body spins the 'ephemera' around the tails, much like cotton candy. (Best analogy I could think of.) As is, it's a rather 'sweet' image. XP
Warning #1: DON'T feed off of tainted elements. Fire ktisune should not feed off of chemical fire ephemera. It'll make you sick, like breathing in the fumes of a car-tire fire? Just a gasp is cloying to a human. Same principal to a kitsune, unfortunately, it can be longer lasting, fortunately, not permanent. Think of it as 'food poisoning'. It sucks, hurts, likely to make you sick for a long period of time. Fortunately, you'll get over it, even as much as it sucks. The faster you get rid of it, the more likely you'll recover from it. Too much could kill you. So, don't eat yellow snow. Get the hint?
Warning #2: Blighting:
A. Blighting an area means that you have fed too much off of the area, and so the area turns bland. This is more or less like creating an Ephemeral sink hole. It's not going to fill up with a new batch of the element you just fed on for a while. The area is considered 'Blighted'.
B. The second thing is this: You -can- force-Blight an area. Instead of feeding slowly, you can consume all of the energy you can all at once. -This is dangerous.- Like eating too much too fast can make you sick. You might regurgitate. Sorry, not a nice analogy, but it's true.
Pretty much, to cast a spell, you simply tear off a piece of the cotton candy Ephemeral wrap, and 'throw it' at another. Since it's YOUR ephemera, it cannot be controlled by anyone else NORMALLY. Try that with an Angel or a Demon, and you're gonna get surprised. Other Youkai, however, just can't do it. This doesn't mean to go around annoying elders by taking pop shots at them for no reason. They tend to lift tail, spank, and tell you to go mature. >.>
So, you're fed, fat and happy with Ephemera. You have raw ephemera and elemental ephemera, and are glowing like a soft little lightbulb energetically. Yum Yum. XD You are now ready to start casting spells.
First, though, comes 'storage to castable' ratios. THIS is a safety feature designed into ALL kitsune.:
- You can't cast as much as you can store all at once. -
A good theoretical equivalence is in how many tails you have. The amounts could be greater, but let's just take it in 'tens' for a mathematical sense.
Say a single tail can hold up to ten parts of ephemera. A single tailed kitsune can only cast ONE part of that ephemera. Call it 'concentration liability'.
A two tail can store twice as much energy and cast two parts, say as a level 2 spell, or, two Level 1 spells, at one time. Call it 'concentration efficiency' and 'spell proficiency'.
It keeps going up, and gets more complicated. However, the hard line is this: This is the technique of Hard Magick. You can never cast more than you can tear off. You can never do more damage than you can cast.
However, Hard Magick users have one ability that they can use that most others can't.:
Ephemeral Flood: More or less, this is the equivalent of ephemerally regurgitating all of the ephemera you've consumed. It pushes the Raw and Elemental ephemera away from you in a large circular area. Unfortunately for the 'opponent', this means they can't feed from the area. Unfortunately for you, it leaves you with a whole lot less energy. A kitsune can pass out from doing this. Not recommended for any kitsune under five tails. You MIGHT get away with it as a four tail, but that would leave you more or less ephemerally crippled. Worse? You can't 'force-blight' your own energy. Bad idea in front of a healthy opponent.
Just a pair of footnotes here:
Raw Ephemera: Raw Ephemera is 'divine' energy caught on the tangible or physical side. It's considered a 'strong-weak' source, as it's never stronger than it's base form. No elemental advantages, but IT'S advantage, is that it can never get weaker, and can do a lot more base damages. If your spell strikes an opponent, then the ephemera damage won't be deniable. It has to be 'soaked', or it will hurt the opponent.
Elemental Ephemera: Elemental Ephemera acts more like two parts of Raw Ephemera, and in some cases more, but this is ONLY against other kinds of Elemental Ephemera, and alternately aligned Elemental Kemono Youkai. A fire kitsune would take normal damage from a fire spell. That's because it's your fire spell. However, if it were an ice kitsune, it would take damage from the spell, plus loose more as the cold ephemera around the ice melts from the heat. Vice-versa applies. Fire would cool or douse. That sucks energetically, but never the less, it's true, and in terms of Ephemera, it's immediate.
Cast Spells: Cast spells are pretty much heat seekers. The spell seeks out it's intended target, and seeks to destroy. This is because of the focused intent of the caster. You don't move? You get hit. End of story.
Blocks and Evasions: If you want to block a spell, said spell can be blocked with basic ephemera, but MUST be blocked with equal amount of basic level force, or the opposing spell over-powers, and you're still hit anyways. You can even Evade or Dodge a cast spell by applying the basic amount of energy into moving out of the spell's way. The opposing spell then pretty much fizzle's out. In longer terms, if a level four elemental spell is being used against you, you only have to use a level four spell to evade or block the spell. That's the strength of Raw Ephemera. You MUST use the basic level of force against said spell. Otherwise? Well, the results will be obvious.
Warning: You can't cheat the system. You can't use an advanced level two Elemental spell to counter a Level Four Elemental Spell. A Level Four Elemental Spell can only be blocked with a basic Level Four spell. The level Four spell does not have to be elemental to be used to block an elemental spell, but it DOES create nifty fireworks, ephemerally speaking. >^.^< Sorry, all. No cheating. Doesn't work that way.
Taking damage: Unfortunately, taking damage from a spell sucks. If a spell strikes you, you pretty much have no choice but to accept the damage of the spell. For the block, such damage over-bared is reduced, but not completely negated. You just take less damage than the full impact of the spell.
Spell Shaper: Once the force of the spell is equated, you can now make the spell look and move however you want it too. It's YOUR spell. If you want a simple spark of a fire spell to look like a thundering fireball and strike like a tap on the shoulder? That's pretty much your thing. I've known Elders who could make a spark explode like a few pounds of C-4.
Spell Seeker: A spell, when cast, -IS- visible, unless an illusion is cast to hide the spell. However, it takes a serious number of illusions to hide a spell. How many senses do we have? How many need to be hidden? This is why higher levels of fighters and combat is both tricky and dangerous. Best to leave a higher level opponent alone because of this. A one tail might try to take on a five tail, but due to the vast amounts of power a five tail has, they will consistently beat down a single tail in a matter of a few minutes, and with spells a single tail can't tell are coming due to illusions used. the older ones are much worse.
Spell Suitor: The spell and it's capabilities as Elemental and Basic components are completely neutral. It's the intent of the user of the spell which makes the use of it's nature good or evil.
Illusions: Illusions can be made with any Ephemera. However, an illusion made with Elemental Ephemera will have a 'tell', which will give the illusion away fro what it is with the more perceptive opponents. With a single piece of Ephemera, a single sensory adaptation can be overcome or tricked. Like throwing your voice (think REALLY advanced ventriloquism). One part of Ephemera? One Sense fooled. two parts? Two sense fooled. Keep going up. Some of the most powerful illusions can fool anyone, even psychics. A more advanced illusion can even seriously hurt or damage an opponent or target, However, we're talking seven tails and up. a few severely advanced masterful illusions can even take on lives of their own, for a little while... depends on the kitsune.
Dynamically speaking, this is why kitsune start relatively weak, and seem skittish when young. However, they get powerful dynamically quick.
Well, this is a good starter to magick and now to make it work as elementalists. There's much more to this, but it's a basic start.
Yes, I know this sounds like it came out of D&D, or Rifts, or any other White Wolf System. However, you have to start with a basic dynamic system that will lend a kind of credibility to a measurable system to be able to be understood for it's mechanics (even in basic theory) or you have literally nothing but mysticism mush which is no good to anyone.
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Kira
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #1 on:
December 03, 2010, 02:24:43 PM »
So ephemera is basically iserial energy, nya?
Maybe you should write a combat tutorial or something?
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Okori Tenko
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #2 on:
December 03, 2010, 04:31:48 PM »
Combat is dangerous. It can be a deadly affair. Most kitsune just prefer to drive each other off rather than actually harm each other. It -IS- possible to kill ghosts. It -IS- possible to for one Youkai to kill another. This doesn't mean that they want to, but if needs be, they -CAN- resort to such measures.
In the end, just chasing each other off is more about playing a stern game, as everything to a kitsune can be fun. I would rather'd let others learn to play games first, learn to smile and laugh, before they learn when the time to smile is over.
Laughter is in the heart of all kitsune. A fox is not a fox without it's smile.
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tsukos
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #3 on:
December 03, 2010, 05:08:47 PM »
Combat is always dangerous. It's not something that one writes a 'tutorial' for, like a cheesy videogame. Real conflict with real danger is not a game. It's a matter of surviving. I would say that only those who survive win, but in reality they don't. In some ways they lose more than those who die.
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I am the fool. I am without knowledge, and seek to understand in my own way.
My pursuit is rude and crude, the questions blunt, the finesse insulting, but it is the only way I know.
To those who know more than I, I hope you excuse my boldness, and to those who know less, I hope you follow in my example.
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Okori Tenko
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #4 on:
December 03, 2010, 07:34:36 PM »
As a former US Soldier, I know exactly why combat is not a game. I can teach to cast spells, shape illusions, defend, attack... but not to directly kill. Killing is the last thing anyone should resort to. Would you want to kill something or someone the 'gods' have decided to let live? Play 'God', and you'll have to accept the responsibility and consequences like one when you get to the other side.
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StormFox
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #5 on:
December 04, 2010, 06:39:09 AM »
Quote
Would you want to kill something or someone the 'gods' have decided to let live? Play 'God', and you'll have to accept the responsibility and consequences like one when you get to the other side.
Perhaps the 'gods' might want you to kill that something or someone, or perhaps just some god(s) do.
Quote
As a former US Soldier, I know exactly why combat is not a game. I can teach to cast spells, shape illusions, defend, attack... but not to directly kill. Killing is the last thing anyone should resort to.
Kitsune don't like to kill anyways, we do make our standings and stick to our beliefs when we have to. If we have to, we would, but otherwise yeah, driving off your opponent will be better.
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Observant and curious, calm and hyperactive, male and female, trickster and teacher, black and white, yet not grey is the life of the kitsune. "Duality" is the best single word to describe our race the best so far.
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #6 on:
December 04, 2010, 01:59:14 PM »
Well, I like to fight.
But yeah, doing it in a 'cool' way is more fun than doing it for real.
I like the games these days. It's cool and with action, with flashy effects and in the end no one gets hurt no matter how many vurtual lifes are lost.
Maybe make some sort of mirage arena for us foxes to fight in for fun without anybody ever actually getting hurt?
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tsukos
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #7 on:
December 04, 2010, 03:14:13 PM »
I suppose I approach it the same way I approach firearms: As long as it's pretend, I can use them with reckless abandon and laugh about it.
But if it's ever unclear whether it's pretend or not, safties go on, magazines get checked, and I become deadly serious about it until I am certain it is safe to continue using them in any manner.
I don't know nearly enough about magic to not hurt people inadvertently. So I have to approach it seriously.
If you want to fight for fun, go romp around in the grass ^^; you don't need to have 'awesome epic magic battles' to have fun playfighting. But mixing magic and playfighting, at least when one isn't well-trained, I feel could lead to the same sort of thing that happens when two kids pinch a gun without knowing what happens when you pull the trigger.
«
Last Edit: December 04, 2010, 03:17:43 PM by tsukos
»
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I am the fool. I am without knowledge, and seek to understand in my own way.
My pursuit is rude and crude, the questions blunt, the finesse insulting, but it is the only way I know.
To those who know more than I, I hope you excuse my boldness, and to those who know less, I hope you follow in my example.
Avatar picture by Ty Rufus:
http://www.furaffinity.net/user/ty-rufus/
Okori Tenko
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #8 on:
December 04, 2010, 07:19:58 PM »
Okay. I've taken some time to think about this, and I really wanted to keep this from you all, because I'm not certain how many of you would feel about it.
Has anyone heard of 'wearing the mask of the self to hide the self, yet show the self'?
More or less, I tend to wear a mask of myself, somewhat as a gamer; an RPer. This is to help hide exactly what I really am, but also to show it in a way that is agreeable to all others. I 'play' a part of 'Okori's' self as a 'character/personality' on-line, as an RP character. many of the things that are seen on the website made for him are exactly real, speaking somewhat of magick, combat, and functions, as well as weaknesses and certain abilities.
Granted, parts of the 'RP Character Okori' is pure fantasy, but it -IS- fun. >^.^<
However, to make this empirically clear: I -DO NOT- mix the real choices and story of the 'Okori' I carry inside me as a Host with the fantasy and tale of the 'Okori Character' created for RP fun. It's simply an outlet.
Ergo, I can look like, act, walk and talk like a kitsune, giving the 'fox' an outlet through story, and none are truely the wiser of the reality, unless they look a little deeper. Those who do look deeper know. That's when I start to explain a great deal about the 'real Okori', as a real historical fox, and tell his actual tale.
I also want you to know that some of the story that's been posted on the website is part of his real story, just 'elaborated and exaggerated'. Fortunately, it can make for a good yarn. Besides? What better way to hide than to 'wear the mask of the self'?
I'll put the website address here so that others can look through it if they want. There's tons of rather 'accurate' information, especially about the functions of how a kitsune would work, if they were an RP character. Granted, it's a little embellished... Okay, alot. However, look past the embellishments and see the site for what it is:
A partial 'hidden' training manual for other kitsune to learn about themselves.
http://www.freewebs.com/okoritenko/
Please don't slaughter me for building this? I think I've proven that I'm well more than knowledge enough to have done this, and be smart enough to get away with it for so long. After all. Isn't 'casting illusion' what kitsune do well?
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tsukos
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #9 on:
December 04, 2010, 07:52:03 PM »
http://forums.kitsuhana.org/index.php/topic,678.0.html
I would say I know exactly what you're talking about with the masks
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I am the fool. I am without knowledge, and seek to understand in my own way.
My pursuit is rude and crude, the questions blunt, the finesse insulting, but it is the only way I know.
To those who know more than I, I hope you excuse my boldness, and to those who know less, I hope you follow in my example.
Avatar picture by Ty Rufus:
http://www.furaffinity.net/user/ty-rufus/
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #10 on:
December 04, 2010, 09:03:32 PM »
Why, this is exquisite.
A remarkable and well-rounded overview of magical techniques... Thank you very much for having the generosity to make the use of such techniques more clear to those on this board. I am happy to finally see one who shares similar experience in the craft.
Chock it up to my nature, but I had certain grievances of my own about posting my own material on the subject. I thank you for lifting that burden from my shoulders. A very good post indeed.
Granted, there are many possible ways to state and grasp such techniques; however, your grasp of the material itself... and some of the mechanics, I do applaud.
~Over and Out~
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* * *
"Don't get smart with me boy! It's turtles all the way down!"
- Proverbial Old lady at a Stephen Hawking science conference
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #11 on:
December 05, 2010, 12:26:56 PM »
Thank you very much for the credits, but i would have to say, the thanks should really go to those who have taught me.
Foremost, I'd like to thank Hengegokai.
Hengegokai was my most powerful influence in my life. He was one of my greatest teachers. He was also my father's brother, my kitsune Uncle, as well as one of the leaders of the greatest factions of the Tomoshibi. He was patient and understanding. He took 30 years out of his own last days to travel with me in his Twilight to teach me. There was much of him that was freed in that time. However, he was also very sad, and I didn't understand why...
Until they day came when he sacrificed himself to keep me alive against all of the greatest odds. It was his teachings and his sacrificed that turned me from thinking so care-free and innocently, to truly starting to understand how powerful my decisions can become, and just who they can effect.
My mother was also a great teacher. I think even she taught Hengegokai something about true self-sacrifice. I guess that's why he did what he did for me in the end of all that happened involving them.
Both of them I give great honor to, and all of my love for them even today. Without them and their own sacrifices for my behalf, I would never have become as wise as I have, no matter how painful it was to endure the consequences. They made me far wiser beyond my years than I truly understood at the time.
Looking back, though... I'd still trade it all for second chances. I'd rather'd have them than the wisdom they left me. In the end, they do live on... through me. I'm the end product of all of their sacrifices, and I swore to them that I would not let what they did for me be in vain. I strive to prove that daily.
Other than that, I won't lie. I do have 20 years of role-playing experience. I suppose in a way, this trained the human side of me to be able to hide the kitsune in me as best as a Host possibly could, and more well so than any can possibly imagine. Though, this could be hurtfull to others in me saying this as such, but how much better can one be hidden than to make all out to be simply a game?
To many who view me, I can 'appear' here as a kitsune. Elsewhere as just a role player. In the end, I'm neither, able to take the immages and illusions and cast them as the truth -I- choose to show, especially if anyone becomes a -danger- to me either as a Kitsune or Host.
In -my- end, do I know which is the kitsune and which is the character? Of course, but the power of the laberynth I've built to hide the truth is now too powerful for anyone to truly unwind.
To others? ... It's set for them to make of me what they will. More or less, I've made sure I became an ultimate enigma. Which came first? The chicken? Or the Egg? ... Since the world can't answer that, they won't be able to make anything definitively of me. Such an elaborate game can only be devised by our kind...
... or am I just a very powerful writer?
What do you see when you look at me?
Some answers... are incredibly silent.
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Ghost Rider
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #12 on:
December 06, 2010, 02:58:52 PM »
Quote from: Okori Tenko on December 05, 2010, 12:26:56 PM
Other than that, I won't lie. I do have 20 years of role-playing experience. I suppose in a way, this trained the human side of me to be able to hide the kitsune in me as best as a Host possibly could, and more well so than any can possibly imagine. Though, this could be hurtfull to others in me saying this as such, but how much better can one be hidden than to make all out to be simply a game?
To many who view me, I can 'appear' here as a kitsune. Elsewhere as just a role player. In the end, I'm neither, able to take the immages and illusions and cast them as the truth -I- choose to show, especially if anyone becomes a -danger- to me either as a Kitsune or Host.
Mmmm.
You are welcome.
Games.... An interesting philosophy. The world of games as a world between the real and that which remains hidden. To dance between them with skill, to hide the truth from the prying while revealing to those who know what is needed. A lovely little two-step indeed. Absolutely intoxicating. Sensible, to an extent.
However, I will state that it is not always sensible when proffessing the desire to
teach
to have such a free mixing of that which takes place in the natural go-between world that develops as structured rules in the world of games, and the world of games in which we ourselves are the true players. When presenting such knowledge for others benefit, a little clarity can go a long way. Is your true goal to play games and remain hidden in enigma? Or is your goal to open eyes? That is the only criticism I would have on your love for such extensive elaboration, and I felt the need to voice it. You do, after all, admit to creating a 'labyrinth to
hide
the truth that is too powerful for anyone to unwind', while simultaneously giving that labyrinth as a guide. Admittedly, a wonderful contradiction, but I felt the contradiction deserved a little friendly comment.
Granted, foxes eyes see what foxes eyes can see. And such clarity should certainly be within one's own ability to distinguish.
Of course, such technique is a personal art. And one must learn the rules themselves. There is nothing wrong with hiding in plain sight.
Your art apparently derives from what you were taught, and I am glad to hear it, although you give it some of the derived terminology and logic of the roll-playing arena so it can exist without, in a state of more practicality than mysticism. Of course, in this world, our own world conforms to the rules and limits which we give it. It is part of the rule of illusion. Naturally, I have found my own rules that I have discovered in the manipulation of such forces, but practicality does indeed require boundary, and that is your personal matter in terms of how you choose to present, mask and/or reveal your knowledge.
I find your term 'ephemera' to be a most interesting and useful concept, and well voiced. Minor difference of opinion being, that I see you making certain 'rules' for it that I find a little too 'structured'. But then again, you must give it a certain ruse in order to manipulate it, and all will view such energies differently according to their own art and tradition.
~Over and Out~
«
Last Edit: December 06, 2010, 03:04:14 PM by Ghost Rider
»
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- Proverbial Old lady at a Stephen Hawking science conference
Okori Tenko
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Re: Kitsune Bi: Fox Fire - Guiding Elements
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Reply #13 on:
March 07, 2011, 05:28:04 PM »
The idea behind 'hiding in plain sight' is an ancient one. Many are skilled at the game, and only the best of the best can unwind such in depth intrigue. I'd thank the many writers I've taken after, even a few found here, for such amazing lessons. The idea is to wear a mask of the self, embelished to exadurated perportions, so that none can truely see where the reality ends, and the fantasy begins. In this, only YOU, as the Host, and the kitsune that lies within, knows the totality of the truth. When someone wears a mask of the self, often, it's more to show the truth than to hide, but we kitsune need to hide so much more, because being known for our totality leaves us all vulnerable. If one cannot hide the truth within, then it would be like writing an autobiography on the self, and publishing it to those whom would be your enemies and including a directory of your weaknesses, and a way to devise such damages, and leaving no doubt in anyone's mind as to the percentage of possibility for the chance to succeed. This is a major folley on many kitsune's part through history. They never were afforded a chance to learn how to hide well enough to survive and live longer than was possible by their maximum applied skills. This left many to whither and die. Through this, even the Host is left with a tingle of thrill, left to wonder if there was any reality conciously, but knowing deeply in the subconcious, it was all completely true. Why would anything go to such great lengths to protect themselves?... I believe the answer is in those kitsune who no longer exsist due to the folley of not learning new techniques in hiding and adapting. Darwin said it best when he'd said, "Only the strongest survive'.
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Kira
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Re: Kitsune Bi: Fox Fire - Guiding Elements
«
Reply #14 on:
March 08, 2011, 02:12:45 PM »
Actually, that goes "only those who can adapt best survive".
And...
*sigh*
...well...
I don't know...
I really don't want to have to hide, but meh...
*sigh*
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It's only with the heart that one can see rightly.
What's essential is invisible to the eye.
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